So if you plan on crafting your own augments, using synth or. Go to the modification table and upgrade each piece you wish to augment with the new MK-10 kits you just got. It gives you a simple 1 to 1 ratio. 0. Using the code BTMYWIN7 will grant you 20 free spins, wagering requirements are 70 times the bonus amount, swtor how to get augmentation slot component mk 1. You might already know that. In short, the augmentation kit has nothing to do with the normal modification process. Can cybertech and biochem make these? i was under the impression every craft could. But, every guide about augmenting I come across says to use an item modification station. It can be created by player characters trained in the Armormech, Armstech, or Synthweaving Crew Skills . Armstech makes Barrels. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical)An Augmentation Kit - These run from MK-1 through MK-9 and are consumed on use. It can change the colour of the selected piece and if it is removed from the component selection, it will be…SWTOR patch 1. These are specifically the slots that are created when you use an Augment Kit on an item. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. You can Augment an item by attatching an Augmentation Kit to the item, and placing an Augment in the Augment Slot, this is useless below the level cap of 60, so don't bother with it unless you have Shadow Of Revan to get to said level 60 cap. 3! Rogue Agent and Desert Weapons Master Armor Set, CP-2 Bryar Pistol, Hermit’s Vigil Pistol, Darth Nul’s Lightsaber, Kuat Vigilance Mount, MSM Turbocharged Jetpack, Mandalorian Heavy. . ) 2) Using one of the "Modification Tables". Click this to say thank you if my post was helpful! : So post-4. Given the cost of augmenting, it is best to wait till you get your set bonus gear and then augment them. Crew Skills; SWTOR. If you actually go out and scavenge for metals and compounds instead of running missions for them, the math becomes even better. Also a hint for when you plan to craft them. Augmentation Kit MK-5 is a player-created item. In this video I show you how to add an augment slot so that you can pop in your au. So you would steadily progress your augment similar to your mods, enhancement, barrels, hilts, etc. You will need your Crew Skill to be 600 to learn the "Superior 46" Augment Schematics, as well as for the "Superior <something> assembly component" that goes in them (exact name varies by Crew Skill). Getting 45k at a minimum for these kits (50-60K if you time the weekly swings on GTN) is netting you 30K per kit. . Play on mobile, tablet, PC or Mac. Put the augments into the augment slots. FQN: itm. Put the augment kits on your gear. Augment Kit: An item produced by Armormechs, Synthweavers and Armstechs. Assembly items stack, and can be reverse engineered for MK parts in. I've now created and additional augmentation slot on a lightsaber. The other guide someone made was 14 min long. This guide remains up-to-date for Legacy of the Sith!I might make one set of these augs just as a sort of long-term goal. They do still require the MK-11 kits, but it’s really hard to justify using the 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. Used to install Augmentation Slot MK-1 at an Item Modification Station. With the recent patch of modd. Store. First, get the kit schematics from the crew skill trainer. 206. I keep seeing posts about people discussing which Augs to use in PvP gear. net is a non-profit Star Wars fansite run by Jedipedia e. The dedicated guide contains tips for all roles in both PvE and PvP. And the last 110 where spend on this test. Augmentation Kit MK-11 Rating 280. FQN: itm. Hey guys, quick question. 3) Paying a fee that depends on the level of the Augment kit/slot that you are adding to your gear. While I think augmentation is a great idea that breathed new life back into some crafting skills I feel the approach that was discussed in the interview at Inquisitor's Roadhouse is not consider. RE'ing those crafted items will give you the component you need for the kit. 14% without going under (1213 is the magic number here). Individual Pieces. This crafting material is used in the construction of Augmentation Kit MK-1. ဆရာတော် ဉူးကုသလAugment kits are used to create augment slots. Support. Posted February 26, 2021. A complete kit is what you would put into a piece of gear. 0! Legacy of the Sith Expansion comes soon. Pricing varies by server, but on my server the average level 40 augment runs around 100k (give or take 20k) each. If you want to go the auction house route, you can expect to pay quite a bit for a full set of augments. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical) Biochem does create kits. Cybertech can craft the lowest material price MK-9 parts by crafting droid parts and RE'ing for the MK-9 parts (2 metal / 2. What are you RE for augmentation slot component mk-9? is power nano-tech gauntlets the only option for armortech? * power nano-tech gauntlets : 4 tricopper flux 8 mythra 10 turadium is there a more efficient way? - many thanks for the repliesA SWTOR Enhances Guide till help you learn what Augments are, how to craft them and why Augmenting your gear the important for your character! SWTOR Augments 7. An Augment Kit that would allow any Non-legacy gear to become bound to legacy. Members. Best method is just to RE the assembly components. Augmentation Kit MK-2 is a Premium-quality Augmentation Kit. → mk02. As others have said the best way to improve the damage dealt by your character is to upgrade the "hilt" mod on your sabers. So is that 'augmented' a flat increased crit chance across all Crew Skills or just an increased chance to add an. Used to install Augmentation Slot MK-1 at an Item Modification Station. The new Augmentation system under 1. . Get the augments with the stats you want. For example, a Fortitude Augment 14 required you to be a level 32 and have a MK-4 augmentation kit. Prev; 1; 2; Next; Page 2 of 2Used in the creation of Augmentation Kit MK-1. Jedipedia. Hopefully to make more credits. More Fandoms Sci-fi Augmentation Slot Component MK-1 is a Premium-quality Augmentation Slot Component. Components are acquired by Reverse Engineering any item that can be crit-crafted to add an augment slot. I tried RE these and I'm not getting any MK 11 slot components. The latter can have actual Augments inserted into them, which are modifications just like Hilts, Enhancements, Mods, Barrels, and Armorings. So i've got 2mil credits to start and train a crew skill. A similar thing happened to the Roche mount but it ha. It can be produced by characters trained in the Armormech, Armstech, or Synthweaving Crew Skills. Armortech and synthweaving use 2 and 2 for mats. Play Now. Where can I buy CM 1337 swtor? First you must craft, have crafted for you, or buy the CM-1337, which can be crafted by all Cybertechs who have a crafting level of 700, the schematic comes directly from the trainer. SWTOR. Badge of Renown; Bag of Artifact. The dedicated guide contains tips for all roles in both PvE and PvP. Each crafting skill makes an 'assembly' item with their respective gathered materials, for example biochem makes an "Anodyne Cell Graft" assembly item using grade 8 bioanalysis materials. So they are fairly important, but remember that every upgrade you do deletes the augment and you will need an augment kit after every upgrade. This crafting material is used in the construction of Augmentation Kit MK-5. If you craft the PLSBA and deconstruct it from your pack, you will get the MK-11 component. Christmas is a lovely holiday and a perfect time to decorate your house. - armortech makes the aim, cunning, absorb, shield augments. It can be produced by characters trained in the Armormech, Armstech, or Synthweaving Crew Skills. Below is a detailed breakdown: Grade 1: Level 10-16: 0-80. 0. Augmentation Kit MK-1: none:. Posted July 5, 2012 (edited) Augments are crafted by Synthweavers, Amormechs, and Armstechs. 3 Class Changes;. Artifice is much better. More Fandoms Sci-fi Augmentation Kit MK-6 is. Any crafts grade 11 component can be RE's to a MK11 aug slot component. Well the thing is, an MK-6 augment kit is not a crafting mat. I just figured I needed to craft 178 barrels. MK-8 Augment Kits can temporarily be traded for MK-9 Augment Kits from the new Crew Skill vendor on either Fleet. If you actually go out and scavenge for metals and compounds instead of running missions for them, the math becomes even better. If a piece of gear does not have an augment slot, then you have to install one using a Augmentation Slot Kit. Could we please get new icons for the items Augmentation Kit MK-9, Augmentation Kit MK-10 and Augmentation Kit MK-11? It's hard to see the difference between them at a glance when they're next to each other in cargo bays/inventory. Kotor online saber tuning slot. Augmentation Kit MK-9 Rating 200. 3 augmentation kit mk-6 how to farm the mats used to create the mk-6 components for the augment kit. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical)I had deconstructed stacks of crafted medpacks on day 2 or 3 of the expansion in the attempts to learn the recipes for the blue and then purple versions, they gave mk-11 components. First I didn't realize this bug. . Augmentation slots can be upgraded to a higher tier through the Item Modification Table. Easiest money is just the components - build up a stack of Grade 8 assembly components (2 of each type of grade 8 material) then reverse engineer it and get a MK-8 assembly component. I know you can upgrade a lower kit to a higher kit, but can you just uninstall one? For example, say I put an augment slot on my helmet, but then I get a new helmet. So 2. 206. . and is not endorsed by or affiliated with Disney, Lucasfilm, Broadsword,. Quick question. I. These stations allow you to add and remove augments from your gear. I understand that means a critical success. Components are acquired by Reverse Engineering any item that can be crit-crafted to add an augment slot. I assume mean 'augments' and that you attached an augment kit. Swtor schematics Swtor augmentation slot component mk-11 Svt 4 pro schematic. They will all take the same # of mats (6/6/8), it does not matter what crafting skill you are using. As others said the cheapest is to craft cell grafts/assembly components (depending on your crew skills) of the appropriate level and deconstruct them to get 1 slot component mk-X depending on the green materials. 3 this slot will be of the same level/craft rank (1-6) as the item. The one on the fleet is located in the crew skills section. . Used to install Augmentation Slot MK-1 at an Item Modification Station. Long answer: there's no way to turn a non-moddable item, be it a weapon, an armor piece or whatever else you may think of, into a moddable. RE'ing those crafted items will give you the component you need for the kit. And also what level do you need to be to craft them? do i need to be level 50 or is it just my synthweaving level that matters?Since the latest patch, I cannot search Augmentation Kit Mk-8s on the GTN. But its never been quite clear if Biochem can RE anything for the materials that make augment kits. G Armormech, Armstech, Synthweaving. Explore. Augmentation Kit MK-1. By default your mod-able gear does not have an Augment slot available. Augment slot kits are also crafted by all the crew skills above. Posted June 26, 2012. DIY & Tools; Pet Supplies; Toys & Games; Baby & Toddler; Home & Kitchen; Sports & Outdoors; Cleaning & Laundry; Patio, Lawn & Garden; Automotive & Car Care; Beauty. . Right-click on the modification station and drop the piece of gear on the window that appears. OP the sparkplug thing you get when you reverse engineer is a component for making an augmentation kit. Augmentation slots can be upgraded to a higher tier through the Item Modification Table. They will be converted to the appropriate tier, depending on the item level or the level of the augment, whichever is higher. Swtor augmentation slot component mk-11Augments mk11 kombat mortal augment The complete swtor story orderSwtor moddable gearing gear slots focus guide. The dedicated guide contains tips for all roles in both PvE and PvP. What you can do is replace it with a different Augmentation slot with a higher MK number, but that won't solve your problem. View data for the Augmentation Kit MK-10 SWTOR Schematic. Sci-fi. . Cloudbet is one of the best Bitcoin gambliKotor online saber tuning slot, swtor augment kit. Sell Price : 1. Next, craft items of the appropriate level for the augment kit mk that you want to make, then re items. I found that reverse engineering bonded attachments used to give augmentation slot components and now do not. First I didn't realize this bug. 3. pages. Reverse Engineer Category: None. Find the station to use. 6. Augmentation Kit MK-1. But Im looking at the vendors and they dont have Aug slots. Higher stats = good, so augments are highly desirable. Reverse engineer a stack of 10 Premium Duranium Arms/Armore/Synth Assembly Components according to whether you are armstech, armormech or synthweaving skill. Are there vendors that sell these or is GTN the only option if you don't want to make them yourself? ThanksAugments themselves are separate items that go into the slot and give a single primary or secondary stat in addition to Endurance — either +18 stat +12 End or +18 End +12 stat. Augmentation kits are Item modifications that create augmentation slots on gear when used in conjunction with an item modification station. Synthweaving is one of the six crafting skills available in Star Wars: The Old Republic (SWTOR). Been Googling my *** off trying to find some proof of existance, but none :< visiting various trainers and the GTN also show up no results. Posted January 29, 2016. Then right-click the augment kit from your inventory. what types exist existing, how to craft them and wherefore it’s important to Augment your gear! Augmenting choose Top Tier gear is a sluggish plus expensive process. Most likely new materials from crafting 450-500. Category: Miscellaneous. To get this component you need to craft premium lustrous synth bonded attachment (PLSBA) and then deconstruct it. SharePosted November 25, 2012. Used to install Augmentation Slot MK-11 at an Item Modification Station. Or is it some different gear?It takes 10 Augmentation Slot Components and some gathered materials to craft an augmentation kit. 1) Supply and Demand. Can someone please explain how augmenting works and what is required for augmenting gear for a Bounty Hunter Merc?Vulkk (Alex) is the owner of VULKK. When i canceled the Kit i didnt got the "MK-11 assembly Components" back. The augmentation kits have six tiers, ranging from mk-1 (the lowest) to mk-6 (the highest). Swtor augments guide everything need know vulkk stronghold augmenting prefer privacy gear while own place also if some. Augmentation - worst idea ever? By TrigPt July 20, 2013 in General Discussion. 3, we will be making some changes in an effort to reduce the complexity of Gear Progression in the Legacy of the Sith expansion. I saw this Q and A about 1. Business, Economics, and Finance. Used to install Augmentation Slot MK-1 at any Item Modification Station. Just got a Legacy Light saber which only has a crystal and no other slots for a hilt, mods, etc. I want to emphasize this is based on the levels of the slot and the augment, not the armor or the wearer. Augmentation Slot Component MK-2 can be obtained by reverse engineering Tier 2 crafted gear; any crafted equipment item that is reverse engineered will yield one. Once at the modification table at the fleet, it requires a certain item in order to complete the process for adding it. We are not raising Crew Skills, Gathering or Crafting levels upon the 7. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. Augmentation Slot Component MK-1 on SWTORData |} |} Categories Community content is available under CC BY-NC-SA unless otherwise noted. Augmentation Kits are for adding a fourth slot (augment slot) to the weapon (i. To match the above listed changes. Game. . Crit crafts give an augment slot that you'd otherwise have to buy. News. The higher the tier, the better the augment slot you can add to the item. The dedicated guide contains tips for all roles in both PvE and PvP. V. - Use 228 augments and mk-10 kits or 286 augments and mk-11 kits (the in-between ones cheat you out of a little tertiary. The schematic used to create Augmentation Kit MK-2 can be obtained from Armormech, Armstech, and Synthweaving Crew Skill trainers once a character has attained a rating. net is a non-profit Star Wars fansite run by Jedipedia e. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical)Fire emblem heroes fire emblem warriors pocket mortys star wars: The old republic you are not logged in. Credits: A flat credit cost to add or upgrade an augment. Augments are extra stat points (which can help you reach thresholds for accuracy/alacrity), which in turn increase your efficiency. They should, IMO, make the kits require blue-grade Slicing mats to alleviate. Star Wars: The Old Republic has 6 different crafting skills you can choose from: Armormech, Artifice, Armstech, Synthweaving, Cybertech and Biochem. But recently someone informed me we couldn't Augment items such as "Lord Kallig's Scorching Lightsa. Along with these general changes which are affecting Crafting, there are some more detailed changes which impact very specific Crafting Skills . Augmentation Kits currently go for 100k at the moment, I imagine when more people figure this out that price will drop a lot! So when I RE the assembly component I did NOT receive any augmentation slot components. Thanks for any help given!To make higher "Grade" Augments, you will have to level up your crafting skill. As for which one to use, whatever one you have a lot of mats for, but don't plan on using to craft much else. Next, craft items of the appropriate level for the augment kit Mk that you want to make, then RE items. All skills can break down items, the advantage comes from the least amount of mats used in. It can be produced by characters trained in the Armormech, Armstech, or Synthweaving Crew Skills. Making my way to my first 55, and I'm wondering if it's expected for Shadow of Revan to bring MK-10 kits, or if MK-9s are expected to be able to handle top-level augments once the expansion hits. Home Game News Store Forum Support PLAY NOW. wearable pieces made by a craft can crit to get an augment slot; post-1. 3, we will be making some changes in an effort to reduce the complexity of Gear Progression in the Legacy of the Sith expansion. Used to install Augmentation Slot MK-1 at any Item Modification Station. So I know that Biochem won't be able to make augment kits. . Each augmentation kit is created with ten augmentation slot components (of the specific tier) and several other crafting materials that are associated with that crafting tier. = 1,792,000Cr Oh yeah I play PVP and PVE , different gear for both so 3,584,000 Cr and thats not with BiS purple augments, that would add anoth. Was allowing it a bug, or no longer getting augmentati. mk01. as you leveled up. Star Wars™: The Old Republic, a story-driven MMORPG from BioWare and LucasArts. The grade of Kits just mean you can install a higher grade actual augment with better stats. Its sole intent is to support players of Star Wars: The Old RepublicStar Wars: The Old RepublicHey, I just started to craft a "Mk-11 Augmentation Kit" and also some fitting Augments and wanted to switch the Order of the Items to craft, when i realised that i didnt got my Materials back for the Kit. Individual Pieces. It adds a slight stat gain to each piece, making it in-valuable for getting the ideal DPS/Tanking. You can simply go to the GTN and type "augmentation" into the search field; you will need to tab way over towards the last few pages before you will begin to see. . So you'd need the new mats, probably some gathered mats, and maybe even some supplements (e. I know you can upgrade a lower kit to a higher kit, but can you just uninstall one? For example, say I put an augment slot on my helmet, but then I get a new helmet. So an Augment Kit MK-1 couldn't 'hold' a Level 55 Augment. Sell Price : 1. Armormech/Armstech Components. The level 10 purple augment can go for 60K - 120k depending on the type of augment and current demand. 0 and crafting: a beginners guidePsa: crafting +crit amplifiers are negative : r/swtor Swtor skills crew crafting diagramSwtor: finding things. Ashit. A quick tutorial aimed at new players. To craft an Augmentation kit you will need 10 kit. Play Now. Who make. To place an augment into the slot, next right-click the augment from your. Simply put, you can have a level 50 augment kit (MK-6) and put a level 9 augment in it if you wish. 0 release, but they are a part of our 10-year celebration plans. Credit costs are still being tuned, but it will be less than 50k for the highest augment slot. I tried RE these and I'm not getting any MK 11 slot components. So, one wrong click sending the items from our inventory to the crafting inventory and we lose a ton of credits in mats. i would say 30. I just dragged the kit to the gear piece, then dragged the augment onto that. Augmentation slots can accept augments of up to the level of the slot. " If the MK6 kits produce a slot that will accept any level augment and thos. Generally MK-10 kits and 228 augments are good enough for most content (all Solo PvE, SM and VM Flashpoints, SM Operations); MK-11 kits and 286 augments are useful for Dxun Operation (*). I think that's all of them. On my server, the level 10 augmentation kit you use to create the augment slot on your gear goes for about 40k each. Individual Pieces. 3. Then right-click the augment kit from your inventory. So i click the Buy augment slot and NOTHING,. Augments are a way of adding additional stats to your armor in Star Wars: The Old Republic. The Kit is just used to. Crew Skills. I'm sure the price will drop - happens with all new items) - and I add a augment slot to my piece of high level orange kit. His passion for video games as well as his love for all things Star Wars are reflected in his news and in-depth guides available here! Details on the conversions for the new patch tomorrow: what's disappearing, transforming, changing. Can't put everything in the title, but when disintegrating items that have been in the crafting inventory, we're STILL not getting augmentation kit slot components. To get this component you need to craft premium lustrous synth bonded attachment (PLSBA) and then deconstruct it. It will cost under 100k to get each piece augmented, including the price of the kit and the upgrade cost BW charges. Gearing Changes and Tips in Update 7. 0 6. for 11th level slot comp. Fire Emblem Heroes Fire Emblem Warriors Pocket Mortys Star Wars: The Old Republic You are not logged in. They all require two of each appropriate gathering skill material: Another aspect to consider is the actual MK11 kit that costs 100k to install AND to craft that little bugger will cost you around 100 premium mats per kit. Dye Modules are modification components that can be used in modifiable armor sets. In order to add the slot you would buy or craft the kit then go t Depending on the level of the gear you Reverse Engineer you get different tiers of Augment Kit Parts. 3 can be intimidating. Sci-fi. There are currently no Expertise augments in-game although they are in the assets. Is it some specific gear just for PVP? I don't do PVP. Web phoenix, az assets (1/31/2014) atlanta, ga assets (2/28/2014) boulder, co assets (3/22/2014) seattle, wa assets (8/31/2014) new. Synthweaving makes nothing of any use whatsoever. The crafting table on your ship is for your companions, pretty sure your character can't use it. Step 3 - Apply augments to your LEGACY SET. Oh, and augment kits are created by Armormechs. Can I uninstall the kit from the first one to install it on the second, or is my only option to create a new kit for the new armor?Augmentation Slot Component MK-1 is a Premium-quality Augmentation Slot Component. Its pretty hard to actually make any profit making augment kits and even then its a very long and tedious process with having to craft 10 belts first. Fire Emblem Heroes Fire Emblem Warriors Pocket Mortys Star Wars: The Old Republic You are not logged in. The MK8 Augment Kit is now the highest Augment Kit. View data for the Augmentation Kit MK-10 SWTOR Schematic. I'm not seeing the history of Aug Kits here so let me put it in. Augment slots are added to your gear using a augmentation kit and a augmentation station. This SWTOR guide will explain how to create a set of endgame gear using item modifications from Hyde and Zeek including optimal stats for every combat style and discipline in both PvE and PvP. 1. Its a crafting schematic, its more similar to a biochem stim or a cybertech grenade, in other words, a single-use item. SWTOR. Augmentation Slot Component MK-1 can be obtained by reverse engineering Tier 1 crafted gear; any crafted equipment item that is reverse engineered will yield one. Prev; 1; 2; 3; Next; Page 3 of 3 . CryptoThere are 14 gear slots in total where Augments can be placed. You need the RotHC expansion in order to buy advanced crafting (401-450), I believe. Category: Miscellaneous. Armormech at level 600 after you purchase the unlock to get to 700 allows you to instantly craft item-rating 268 non-modifiable armor, an item-rating 274 tank armoring, and at 680 allows you to craft augment kits, and the blue Alacrity and Absorb item-rating 276 augments. Here is my guide on making augment kits. . At 75, it generally helps to follow a guide. We are not raising Crew Skills,. I'm starting to wonder if all this is vaccine related. e. Individual Pieces. 227K subscribers in the swtor community. . How does this affect crafting? Augments and Augmentation Kits are still craftable, and able to be used on all 7. Yeah def the trainer for this. Removal of Daily Resource Matrices. Sure, it's possible you can craft that stuff yourself, but your first character probably doesn't have all of the necessary crew skills to get it all done. It can be created by player characters trained in the Armormech, Armstech, or SynthweavingCrew Skills. The same goes for armour except that hilt/barrel is replaced with an armouring piece. Do NOT use crystals, armorings, mods, barrels, hilts, or enhancements. Armstech: Fortitude (END+PWR), Critical (CRIT+END), Accuracy (ACC+END), Surge (SURGE+END) and Power (PWR+END) Augments simply add more of two stats to a piece of gear. Wrong. Step 1 - Complete KotFE and start collecting alliance crates (legacy gear and gifts for leveling toons - crafting speed/crits as Sarigar discussed). Other languages: MK-11-Aufwertungsslot-Komponente. Thanks for any help! Crafting Trainers have the kit schematics. 0 gear. View data for the Augmentation Kit MK-11 SWTOR Schematic. Taught By Trainer: rUpzIt5. To add an augment kit to your gear, right-click the piece of gear in your inventory or equipment panel. I've augmented green 326 gear at the beginning of the evening only to get a blue upgrade (or, God forbid, a purple LOL) and needed to augment. As a newbie, I'm still feeing my way through the game. Well the thing is, an MK-6 augment kit is not a crafting mat. Getting 45k at a minimum for these kits (50-60K if you time the weekly swings on GTN) is netting you 30K per kit. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical) An Augmentation Kit - These run from MK-1 through MK-9 and are consumed on use. Existing MK9 and MK11 Kits will turn into MK8 when Fallen Empire launches. Please allow us to also make augment kits. So after all the whining about augmentation kit prices i did some research and a bit of mathematics, based on the lowest possible price for raw materials on the GTN for Freedon Nadd, and this is what i got for my Synthweaver. Schematic source The. Therefore a MK-3 Augmentation Slot, when installed in a piece of gear, can accept an Augment of up to level 32, at level 33 it requires a MK-4 or better slot. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. Forums. Augmentation kit Augmentation kit. View data for the Augmentation Kit MK-11 SWTOR Schematic. Augmentation Kit MK-5 is a player-created item. Go check your Armormech trainer again. Augmentation Slot Component MK-10 Other languages: New Versatile Armorings (Mastery) are now exclusive to Synthweaving. I know this becuase I placed a few on sale but they don't show up when I search for them. com . 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